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Software Implementation for A Mobile Social Networking Application for Academics and for Collaborative Learning

Software Implementation for A Mobile Social Networking Application for Academics and for Collaborative Learning

C.S. Project Software
Reference ID: SD-5209-CS

Software Implementation under Computer Science (CS)

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DEDICATION

This research work titled "A Mobile Social Networking Application for Academics and for Collaborative Learning" is dedicated to God for his enabling grace and to all computer enthusiasts who help to make life a pleasant experience.



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ACKNOWLEDGEMENT

I owe my indebtedness to my Supervisor (Name of your Supervisor), the Head of Department (Name of your HOD), the Lecturers in the department of Computer Science Education, Book Authors and Profound Scholars of existing/related research work for your moral support that facilitated the successful completion of my (Tertiary Institution level). I am grateful to God Almighty and my parent for their financial support in my career. I really appreciate you all for everything, Thank you very much.



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A Mobile Social Networking Application for Academics and for Collaborative Learning

TABLE OF CONTENTS

PRELIMINARY PAGES

CHAPTER ONE

INTRODUCTION

  • 1.1 Background …

CHAPTER TWO

LITERATURE REVIEW

  • 2.1 Introduction

CHAPTER THREE

Research Methodology

  • 3.1 Introduction

CHAPTER FOUR

Results and Discussion

  • 4.1 Introduction

CHAPTER FIVE

SUMMARY, CONCLUSION AND RECOMMENDATION

  • 5.1 Introduction
  • 5.2 Summary
  • 5.3 Conclusion
  • 5.4 Recommendation

References




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ABSTRACT

A Mobile Social Networking Application for Academics and for Collaborative Learning is an android social networking application and also a web based application designed for lecturers and students in the university for the purpose of having their lectures and class discussion on academic issues to improve collaborative learning among students even without physical presence. The objectives of this design were to have a closed system with higher security mechanism where only authorized users can have access into the forum, also to improve the method of disseminating information among students in a class through SMS notification, and to discipline students on their behaviour when using the social media. These objectives necessitated for a new design and implementation of mobile social networking application used in education. A hybrid methodology which comprises of Waterfall methodology and Object Oriented Analysis and Design Methodology (OOADM) were adopted in this work where some Unified Modeling Language (UML) diagrams were used to design the system architecture.

Object Oriented Programming (OOP) php, mobincub library (which contain android APK), ASP (for the sms notification) with MySQL Server at its back-end were used to develop this system. The Mobile Social Networking Application for Academics and for Collaborative Learning named “DegreeMate15” is an android social networking application and also a web based application that provides the lecturer with an alternative environment for having lectures, students can also use the application to learn with each other thereby improving in learning anytime anywhere. The application also has the functionality that stores each lecture that was done in it with the time they were conducted, so as to assist students who may not have attended the lecture to read the lecture summary.





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A Mobile Social Networking Application for Academics and for Collaborative Learning

CHAPTER ONE

Introduction

1.1 Background of Study

Social networking began when man started exist. Man is a social being that will always find it difficult to stay without relating to people around him. Many years ago (20th century and below), people connect and interact with each other through various means like using postal service, telegraph etc. Following the evolution of internet in 1970’s, people use the internet to connect or communicate with each other especially in established organizations like US Military. It was only in the last few decades that the use of social networking service became a global practice especially amongst young people (Horizon, 2009). Boyd and Ellison (2007) definesocial networking service as a web-based service that allow individuals to:

  1. Construct a public or semi-public profile within a bounded system
  2. Articulate a list of other users with whom they share a connection
  3. View and traverse their list of connections and those made by others within the system.

The nature at which these features are implemented may vary from site to site. Social networking started with Bulletin Board System (BBS), they were often run by hobbyists who carefully nurtured the social aspects and interest-specific nature of their projects − which, more often than not in those early days of computers, was technology-related. But there were also other avenues for social interaction long before the Internet exploded onto the mainstream consciousness. One such option was CompuServe, a service that began life in the 1970s as a business-oriented mainframe computer communication solution, but expanded into the public domain in the late 1980s. CompuServe allowed members to share files and access news and events. But it also offered something few had ever experienced − true interaction. But if there is a true precursor to today’s social networking sites, it was likely spawned under the AOL (American Online) umbrella. In many ways, and for many people, AOL was the Internet before the Internet, and its member-created communities (complete with searchable “Member Profiles,” in which users would list pertinent details about themselves), were arguably the service’s most fascinating, forward-thinking feature. Other social networking applications like Friendster, Linkedln, MySpace, Facebook and Twitter was invented within the space of 2002 to 2007.

CHAPTER TWO

2.0 Literature Review

2.1 Introduction

This chapter focuses on the review of related literature. A literature review includes the current knowledge as well as theoretical and methodological contributions to a particular topic. It documents the state of the art with respect to the topic you are writing. It surveys the literature in the topic selected. In this research work the literature review includes the …

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Proposal Writing Format for Computer Science Education Research Work

Final year research work is all about finding real life problem and proffering solution that will partially or totally eliminate the existing system bottlenecks. The following are the major and elective project proposal writing sections for "A mobile social networking application for academics and for collaborative learning" research work;

Major Sections

  • Motivation for Embarking on the Project

  • Brief Background of Study

  • Statement of Problems

  • Aim of the Study

  • Specific Objectives of the Study

  • Significance of the Study (Who benefits from the project and how?)

Elective Sections

  • Methodology and Reason for Using It (such as; models, SSADM, or OOADM)

  • Tools (programming languages and software used)


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