Computer Based Scrabble Game

Computer Based Scrabble Game

Project / Seminar Material
Reference ID: PS-5093-TM

DEDICATION

This research material titled “Computer Based Scrabble Game” is dedicated to God for his enabling grace, and to all computer enthusiasts who contributed to make life a pleasant experience during my research documentation.

ACKNOWLEDGEMENT

I extend my sincere gratitude to all those who contributed to the completion of this project. Special thanks to my Supervisor (Name of your Supervisor), the Head of Department (Name of your HOD), the Lecturers in the department of Computer Science Education, Book Authors and Profound Scholars of existing or related project material on “Computer Based Scrabble Game” for their invaluable guidance, support, and expertise throughout the journey.

I am also grateful to your study area (mention any funding organizations, if applicable) for their financial assistance. This research would not have been possible without the encouragement and assistance of some stakeholders (mention any mentors, teachers, or colleagues). Additionally, I would like to acknowledge the understanding and patience of my family and friends during this endeavor. Your unwavering support has been a constant source of motivation. Thank you all for being part of this meaningful endeavor.

TABLE OF CONTENTS

PRELIMINARY PAGES


CHAPTER ONE

INTRODUCTION


    CHAPTER TWO

    LITERATURE REVIEW

    • 2.1 Introduction
    • 2.2 Conceptual Review
    • 2.3 Theoretical Framework
    • 2.4 Empirical Studies

    CHAPTER THREE

    RESEARCH METHODOLOGY

    • 3.1 Introduction
    • 3.2 Research Design
    • 3.3 Population of Study
    • 3.4 Sampling and Sampling Technique
    • 3.5 Validation of Research Instrument
    • 3.6 Method of Data Collection
    • 3.7 Method of Data Analysis
    • 3.8 Questionnaire Administration
    • 3.9 Ethical Consideration
    • 3.10 Statistical Analysis

    CHAPTER FOUR

    DATA ANALYSIS, RESULT AND DISCUSSION

    • 4.1 Introduction
    • 4.2 Presentation and Analysis of Data
    • 4.3 Re-statement of Research Questions
    • 4.4 Test of Hypotheses
    • 4.5 Discussion of Findings

    CHAPTER FIVE

    SUMMARY, CONCLUSION AND RECOMMENDATION

    • 5.1 Introduction
    • 5.2 Summary of Findings
    • 5.3 Conclusion
    • 5.4 Recommendation
    • 5.5 Suggestion for Further Study

    REFERENCES

    APPENDIX A - “QUESTIONNAIRE”


    Computer Based Scrabble Game

    CHAPTER ONE


    Introduction

    1.1 Background of the Project

    Scrabble is an old classic board game, with game rules that are not very complicated. Compared to other classic board games, such as Chess, there are more factors to take into consideration when making a move in Scrabble. Apart from anagramming and generating words, there are other crucial decisions to make. A player would probably find several legal moves in one round, and then would have to decide which one to place. Choosing the move that generates the highest score is not always the ideal way to go. It could be that making such a move would create a situation in the next round where nothing could be done, or let the opponent score highly.

    Making the choice of which move to use include many factors, and there are several different techniques and strategies one can follow to make the decision easier. Hitting the bonus squares can generate an extremely high score, hence one strategy is to try to always hit the bonus squares and prevent the opponent from doing the same. Another way of being successful is to prioritize using letters with high score, since they would not only generate a high total score to the player, but could also create difficult situations in the future if not used as soon as possible.

    Scrabble game is a simple game played by four, three, two even one person. Scrabble game is also played with tiles and encountered on a special and well-designed board. The game can be played with a board disserted with a cross-like path. In between any of the two arms of the cross path is a center square calved out as a square box, which has a symbol of star.

    At the down side of this board, there is a device called a Rack where the tiles are been placed before they are picked. This rack can be any colour depending on the developer or the user, titles and the rack can have the same colour. This rack is occupied by seven tiles at a starting and can be change or shuffle when the need arises. Each player has a starting point (middle) where he/she will place the tiles when picked. This spot is of different colour as the box (others) and is called the starting point. Other features of the board include smaller square boxes that make up the steps on the path which each tile steps on as it enters the path to produce a word. There are double and tripple word squares on the board. In the double word lines or square if two tiles that will generate a meaning are placed there, the player will score a high mark likewise the tripple word square. There are tiles, which are used to call for placement, which determine how the score is been ranked on the score device. Some makes use of the standard set number, while some make use of only seven (7) depending on the players.

    When the game is being played, the objective of each player is to navigate his tile on the path to achieve a meaningful word. And any player whose tiles finished first wins the games or any player that scores the highest point wins the game i.e. top score or best player. But in other hand, the player whose tiles remain after number-of- players have finish, come last and become the worst looser. Each player must abide by the rules and regulation of the game that will be specified in subsequent chapters.


    1.2 Statement of the Problem

    Because scrabble game is played manually, young people do not have much interest in it. But making it computer based will make young people to enjoy it.


    1.3 Objective of the Project

    The objective of this study is stated as following:

    1. To make scrabble game join the most other games in computer “world”
    2. To handle cheating in scrabble game and to standardize the game. To simulate scrabble game using computer.

    CHAPTER TWO

    2.0 Literature Review

    2.1 Introduction

    This chapter focuses on the review of related literature. A literature review includes the current knowledge as well as theoretical and methodological contributions to a particular topic. It documents the state of the art with respect to the topic you are writing. It surveys the literature in the topic selected. In this research work the literature review includes the …

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