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Software Implementation for Program Result CheckerC.S. Project Software Reference ID: SD-23466-CS |
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This research work titled "Program Result Checker" is dedicated to God for his enabling grace and to all computer enthusiasts who help to make life a pleasant experience.
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I owe my indebtedness to my Supervisor (Name of your Supervisor), the Head of Department (Name of your HOD), the Lecturers in the department of Computer Science (CS), Book Authors and Profound Scholars of existing/related research work for your moral support that facilitated the successful completion of my (Tertiary Institution level). I am grateful to God Almighty and my parent for their financial support in my career. I really appreciate you all for everything, Thank you very much.
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PRELIMINARY PAGES
INTRODUCTION
LITERATURE REVIEW
CHAPTER THREE
SYSTEM ANALYSIS AND DESIGN
CHAPTER FOUR
SYSTEM DESIGN AND IMPLEMENTATION
CHAPTER FIVE
SUMMARY, CONCLUSION AND RECOMMENDATION
References
APPENDIX A - “SOURCE CODE”
APPENDIX B - “OBJECT PROGRAM”
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Program result checking is a system that checks program source code or programming assignments. The major problems regarding the program result checker using web based programming language such as HTML, CSS, and JavaScript as a case study which include: delays in the release of results which is as a result of syntax error, logical error, or semantic error, errors inherent in handling and assessment of source code program, and cumbersome response systems. The aim of the study is to design application software that will totally or partially eradicate the problems of the existing program result checker system. In achieving this aim, the following objectives were considered to: develop a software that will facilitate the early release of program results, handle error driven programs, ease code and compress source code program for efficient execution of an application program, and handle cumbersome response and result-related complaints. The methodology adopted in this study is the structure system analysis and design methodology (SSADM) which is a technical approach for analyzing and designing an application or system by applying object oriented programming as well as visual modeling throughout the software development. The programming language used is HTML, CSS, JAVASCRIPT, PHP, SQL and JQUERY. The reason why web programming languages was used is because, it is platform independent and it is a web based application. This system when completed and implemented it will help provide adequate information about program result, and will be beneficial to individuals such as students by providing accurate and complete program result for ease of coding ability of the end user.
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Program result checking is a system that checks program source code or programming assignments. The aim of computer programming is to put these data files and documents in an interactive manner in a computer system. This will enhance valuable handling and processing of data, leading to improved management decision making.
As a prelude to other parts of this study, this chapter will discuss the background upon which this study was initiated, the statement of problems that led to this study, the Aim and Objectives of the study. Others are Significance of the study, Scope of work, Limitation of the study and Definition of technical terms.
According to Springer (2021), program result checking is concerned with designing programs to check their work. For example, after solving an equation for x, a result-checking program would substitute x back into the equation to make sure that the answer obtained is correct. There are many ways to check results, but there has been no theory to say what constitutes a good check. It is not a good check, for example, to redo a computation without change a second time. Such recompilation may uncover an intermittent hardware fault, but it will not uncover a software fault, and the discovery and elimination of software faults is the principal goal of this work (springer, 2021).
It seems quite a safe bet to assert that the Internet and mobile Communication have had a preponderant influence on the way the world relates today. On the other hand, education remains a sine qua non fact of life for the overwhelming majority of human society In Nigeria; the educational sector has experienced marked changes as a result of the introduction of internet-based services. In one case, results for the UTME (Universities Tertiary Matriculation Examination) are now processed and released within days of the examination being written, an ever-increasing number of universities are employing the Internet to deliver a widening range of information and support services, covering such areas as admissions, student registration, examination records, and distance learning. This work is an attempt at delivering an online system capable of delivering examination results on demand, using the University of Calabar as case study. This application will also provide capability to assist students; lecturers and administrative personnel interact in resolving any result-related complaints.
The major problems regarding the program result checker using web based programming language such as HTML, CSS, and JavaScript as a case study which include:
The aim of the study is to design a software that will check the result of programming assignment and evaluate the output. In achieving this aim, the following objectives were considered:
The following are the importance of the program result checker research work;
This study focuses on the design and implementation of program result checker using web based programming language such as HTML, CSS, and JavaScript as a case study.
During the course of this study, many things militated against its completion, some of which are:
Beta testing: Testing carried out on software independent of its manufacturer by external users
Internet application: A Web site with dynamic, i.e. data-source oriented user-specific, content, which usually requires some form of user authentication.
Software: These are set of logically related instructions given to the computer to perform some specific tasks.
Mobile device: Any device with the functionality for information management and transfer free from spatial and temporal constraints. Such devices include mobile phones, smart phones, PDAs (personal digital assistants), tablets and readers, among others.
Mobile Web: The Internet, as accessible to mobile devices and computer system
RAD: Rapid application development, a style of programming in which emphasis is placed on speed and delivery, usually employing extensive use of IDE (integrated development environment) capability.
UML: Unified Modeling Language, the international standard for specifying, visualizing, constructing and documenting the artifacts of software systems.
User authentication: The process within the context of an Internet application wherein eligible users are granted clearance to enter − and use − the application;
User state: The full set of all user-specific program data within a program or Internet application.
Online result system: It is web based software that can process course registration and output results to the user.
This chapter focuses on the review of related literature. A literature review includes the current knowledge as well as theoretical and methodological contributions to a particular topic. It documents the state of the art with respect to the topic you are writing. It surveys the literature in the topic selected. In this research work the literature review includes the …
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Final year research work is all about finding real life problem and proffering solution that will partially or totally eliminate the existing system bottlenecks. The following are the major and elective project proposal writing sections for "Program result checker" research work;
Major Sections
Motivation for Embarking on the Project
Brief Background of Study
Statement of Problems
Aim of the Study
Specific Objectives of the Study
Significance of the Study (Who benefits from the project and how?)
Elective Sections
Methodology and Reason for Using It (such as; models, SSADM, or OOADM)
Tools (programming languages and software used)