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Design and Implementation of a Virtual Reality Advertisement System for Real Estate

Design and Implementation of a Virtual Reality Advertisement System for Real Estate

Project / Seminar Material
Reference ID: PS-25332-TM

DEDICATION

This research material titled “Design and Implementation of a Virtual Reality Advertisement System for Real Estate” is dedicated to God for his enabling grace, and to all computer enthusiasts who contributed to make life a pleasant experience during my research documentation.

ACKNOWLEDGEMENT

I extend my sincere gratitude to all those who contributed to the completion of this project. Special thanks to my Supervisor (Name of your Supervisor), the Head of Department (Name of your HOD), the Lecturers in the department of Computer Science (CS), Book Authors and Profound Scholars of existing or related project material on “Design and Implementation of a Virtual Reality Advertisement System for Real Estate” for their invaluable guidance, support, and expertise throughout the journey.

I am also grateful to your study area (mention any funding organizations, if applicable) for their financial assistance. This research would not have been possible without the encouragement and assistance of some stakeholders (mention any mentors, teachers, or colleagues). Additionally, I would like to acknowledge the understanding and patience of my family and friends during this endeavor. Your unwavering support has been a constant source of motivation. Thank you all for being part of this meaningful endeavor.


Design and Implementation of a Virtual Reality Advertisement System for Real Estate

TABLE OF CONTENTS

PRELIMINARY PAGES


CHAPTER ONE

INTRODUCTION

  • 1.1 Introduction
  • 1.2 Background of Study
  • 1.3 Statement of Problem
  • 1.4 Aim and Objectives of the Study
  • 1.5 Significance of Study
  • 1.6 Scope of Study
  • 1.7 Limitations of the Study
  • 1.8 Definition of Terms
  • 1.9 Organization of Research

CHAPTER TWO

LITERATURE REVIEW

  • 2.1 Introduction
  • 2.2 Theoretical Framework
  • 2.2.1 Real Estate Site Identification
  • 2.2.2 Real Estate Site Initiation
  • 2.2.3 Real Estate Site Investigation
  • 2.2.4 Real Estate Site Acquisition
  • 2.3 Problems and Challenges of Real Estate
  • 2.4 Implications of Site Acquisition Problems and Challenges on Corporate Real Estate Development Process
  • 2.5 Characteristics of Real Estate
  • 2.6 Major Workers in Real Property Investment
  • 2.7 Property Investment Vehicles
  • 2.8 Historical Overview of Real Estate Investments in Nigeria
  • 2.9 Performance of Real Estate Investment in Nigeria
  • 2.10 Review of Related Literature

CHAPTER THREE

SYSTEM ANALYSIS AND DESIGN

  • 3.1 Methodology Adopted
  • 3.1.1 Problem Identification Using SSADM
  • 3.2 Analysis of the Existing System
  • 3.2.1 Dataflow of the Existing System
  • 3.2.2 Disadvantages of the Existing System
  • 3.2.3 Weakness of the existing System
  • 3.3 Analysis of the Proposed System
  • 3.3.1 Data Flow Diagram of the Proposed System
  • 3.3.2 Advantages of the Proposed System
  • 3.3.3 Justification of the Proposed System
  • 3.4 Functional Requirements
  • 3.4.1 Use Case Diagram of the Admin / User Privileges
  • 3.5 Data Requirements
  • 3.6 High Level Model of the Proposed System

CHAPTER FOUR

SYSTEM DESIGN AND IMPLEMENTATION

  • 4.1 Objectives of the Design
  • 4.2 Cohesion and Decomposition High level Model
  • 4.3 Control Center / Overall Dataflow Diagram
  • 4.3.1 Proposed System Operation Flowchart
  • 4.4 System Specification and Design
  • 4.4.1 Input and Output Specification
  • 4.4.2 Database Specification and Design
  • 4.4.3 Data Dictionary
  • 4.5 Choice and Justification of Programming Language
  • 4.6 Program Documentation
  • 4.7 Implementation Techniques
  • 4.8 Programming Module Specification
  • 4.8.1 Installation
  • 4.9 Computer Hardware Minimum Requirement
  • 4.10 Software Requirement
  • 4.11 Personnel / User Training

CHAPTER FIVE

SUMMARY, CONCLUSION AND RECOMMENDATION

  • 5.1 Introduction
  • 5.2 Summary
  • 5.3 Conclusion
  • 5.4 Recommendation

REFERENCES

APPENDIX A - “SOURCE CODE”

APPENDIX B - “OBJECT PROGRAM”

ABSTRACT

Virtual reality real estate application is a technology that creates a sense of immersion, which blurs the line between the physical, virtual and simulated worlds. Real estate can be defined as an area or amount of land or property. The aim of this research work is to design and implement a Virtual Reality Advertisement System for Real Estate. In achieving this aim, the following specific objectives were laid out as follows to develop an application that will keep information on land size, land location and land owners in an estate, provide security to the client’s data and handle details for rent and sale of property from clients. The motivation that led to this study is that, gaining access to estate information proves difficult that most times people are defrauded due to lack of property information and illegal sales of lands and houses without the consent of the owner are very common. The methodology adopted in this study is the structured system analysis and design methodology (SSADM) which is a technical approach for analyzing and designing an application or system by applying object throughout the software development process. The programming language used is HTML, CSS, JAVASCRIPT, PHP, SQL and JQUERY. The reason why web programming languages was used is because, it is platform independent and it is a web based application. This research work is of great importance in that it seeks to provide innovative services relating to estate management such as providing information on land use as quickly as possible. This research work is of great importance in that it seeks to provide innovative services relating to estate advertisement management such as providing information on land use as quickly as possible. The expected result is an electronic Virtual Reality Advertisement System for Real Estate that will advertise available real estate and make estate information accessible to both government and individuals who may like to acquire building or landed property.


Design and Implementation of a Virtual Reality Advertisement System for Real Estate

CHAPTER ONE

1.1 Introduction

Virtual reality real estate application is a technology that creates a sense of immersion, which blurs the line between the physical, virtual and simulated worlds (Lee et al. 2013). Real estate can be defined as an area or amount of land or property. Estate management is quite a broad term for a number of areas that include property management, surveying, business and finance and the built environment. Closer ties are beginning to emerge between estate and property management and business and financial practices, and essentially the subject is primarily concerned with the valuation and management of land and buildings in the public and private sector. Virtual Reality could be used by marketers to deliver more interactive advertisements and enhance consumer experience via the immersive technology (Scholz and Smith, 2016). The vividness of simulation in VR would enable consumers to envisage their emotions and feelings if they were to own or purchase a certain product. VR was found to elicit positive attitudes towards the product and stimulate consumers’ purchase intentions (Van Kerrebroeck et al., 2017).

As a prelude to other parts of this study, this chapter will discuss the background upon which this study was initiated, the statement of problems that led to this study, the Aim and Objectives of the study. Others are Significance of the study, Scope of work, Limitations of the Study and Definition of technical terms.


1.2 Background of Study

In the traditional media advertising era, most consumers will think that the media broadcast on the product has no problem. Often the advertising goods and brands equivalent to advertising companies, so when the consumers need to buy advertising goods, they will get information from the ads. But with the advent of the era of smart media, countless commodity ads broadcast on a variety of media has entered the era of ubiquitous advertising, especially the price reduction of electronic display products, the cost of advertising media is getting lower and lower, and the consumers began to change the past existing advertising viewing habits, from the begin- ning of passive acceptance of advertising to take the initiative to understand advertising and thus better able to search for the goods they need through the use of smart media VR. The use of intelligent media VR equipment forms of a sense of immersion in the real world.

The concept of real estate property eventually comes to encompass effectively all forms of tangible fixed capital. With the rise of extractive industries, real property comes to encompass natural capital. With the rise of tourism and leisure, real property comes to include scenic and other amenity values. Starting in the 1960s, as part of the emerging field of law and economics, economists and legal scholars began to study the property rights enjoyed by tenants under the various estates, and the economic benefits and costs of the various estates, Epstein (2007). This resulted in a much improved understanding of the Property rights enjoyed by tenants under the various estates.

The potentials of digital visualization for marketing research have also spanned across the residential real estate industry. Leading residential real estate companies in the United States, Real estate marketing using virtual reality such as Redfin and Sotheby’s, have been utilising the VR technology for virtual tours, which allow users to be immersed in the simulated space and experience the house via 3D virtual walkthroughs (Sihi, 2018). Recent study has shown that VR and AR have a positive impact on the home buying process, where it has been shown to provide both the homebuyers and the realtor’s great convenience in time, for example, by allowing homebuyers to experience homes in different geographical locations conveniently (Sihi, 2018). VR also facilitates visualization of houses in development or under construction, especially for houses sold off-plan through the sell-then-build concept (Juan et al., 2018; Sihi, 2018).

The real estate context, there are limited studies that investigate whether pleasure and arousal emotions evoked in a virtual environment could influence the house purchase intention, for Virtual Reality to become an effective tool for representing the real environment in residential real estate marketing. Virtual Reality (VR) could be used by marketers to deliver more interactive advertisements and enhance consumer experience via the immersive technology (Scholz and Smith, 2016). The vividness of simulation in VR would enable consumers to envisage their emotions and feelings if they were to own or purchase a certain product. VR was found to elicit positive attitudes towards the product and stimulate consumers’ purchase intentions (Van Kerrebroeck et al., 2017).


1.3 Statement of Problem

Investigation revealed that housing is a basic need for all. Over the years, increase in population and income has led to an equivalent increase in housing demand. Managing these demands manually will pose great challenges and difficulties; hence there is a need to automate the management process. Keeping record in an estate concerning lands, buildings and their owners has been a great task to the government and the governed.

Access to estate information proves difficult that most times people are defrauded due to lack of property information. Illegal sales of lands and houses without the consent of the owner are very common. Valuation of estate for the purpose of paying tax to government is not achieved, hence the need for computerization of estate management system.


1.4 Aim and Objectives of the Study

The aim of this research work is to design and implement a Virtual Reality Advertisement System for Real Estate. In achieving this aim, the following specific objectives were laid out as follows to develop an application that will:

  1. Keep information on land size, land location and land owners in an estate
  2. Handle details for rent and sale of property from clients.
  3. Advertise the available regional real estate properties using virtual reality platform.
  4. Produce financial and customer reports with detailed statistical analysis.
  5. Handle staff’s details and their different transactions with clients.
  6. Provide security to the client’s data.

1.5 Significance of Study

This research work is of great importance in that it seeks to provide innovative services relating to estate advertisement management such as providing information on land use as quickly as possible. Other significances it offers are found in the following areas;

  1. Updating and modification of information concerning land parcels, buildings, social amenities in a country or area.
  2. Faster and easier retrieval of estate information for instantaneous use of recipient such as government agencies, demographers, tourists and individuals.
  3. Identification of the amenities in the Estate so as to know which other ones are needed.
  4. Keep a database of all the lands and buildings in an estate
  5. Guide buyers on how to buy property and who to meet
  6. Educate buyers on the type of land to build in an area for proper estate planning.
  7. It will also aid in urban and regional planning.

1.6 Scope of Study

The study focuses on the Design and Implementation of a Virtual Reality Advertisement System for Real Estate. The proposed project would cover the development of software to effectively manage real estate adverts and implementation of the application software on a computer system.


1.7 Limitations of the Study

During the course of this study, many things militated against its completion, some of which are:

  1. Time Constraint: The time frame given to accomplish this project was very short due to school academic calendar and it was carried out under pressure which made the researcher not to implement some necessary features.
  2. Research material: availability of research material is a major setback to the scope of the study.
  3. Frequent power failure: This made the researcher append more money on fuel to ensure sustainable power.
  4. Financial Constraint: Insufficient fund tends to impede the efficiency of the researcher in sourcing for the relevant materials, literature or information and in the process of data collection (internet).

1.8 Definition of Terms

Real Estate: Property consisting of land or buildings.

Investment: An investment is a monetary asset purchased with the idea that the asset will provide income in the future or appreciate and be sold at a higher price.

CHAPTER TWO

2.0 Literature Review

2.1 Introduction

This chapter focuses on the review of related literature. A literature review includes the current knowledge as well as theoretical and methodological contributions to a particular topic. It documents the state of the art with respect to the topic you are writing. It surveys the literature in the topic selected. In this research work the literature review includes the …

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