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Software Implementation of an Online Multi Media-Based Electronic-Learning System for Post Primary Educational Institutes
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This research work titled "Design and Implementation of an Online Multi Media-Based Electronic-Learning System for Post Primary Educational Institutes" is dedicated to God for his enabling grace and to all computer enthusiasts who help to make life a pleasant experience.
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Design and Implementation of an Online Multi Media-Based Electronic-Learning System for Post Primary Educational Institutes
SYSTEM ANALYSIS AND DESIGN
SYSTEM DESIGN AND IMPLEMENTATION
SUMMARY, CONCLUSION AND RECOMMENDATION
APPENDIX A - “SOURCE CODE”
APPENDIX B - “OBJECT PROGRAM”
An Online Multi Media-Based Electronic-Learning System is a system designed to help students gain access and acquire knowledge in any university of their choice. It can include: Enhance face –to- face instruction (on campus, in class use of computer and the World Wide Web (WWW), enhanced distance education (on or off campus) individuals and group learning with both print and computer-based materials instruction entirely on- line (individual and group learning) because of this mix Electronic Learning and text based e- learning knowledge is moving towards every student being an e- learner at last for part of their study, whether through learning materials, e-mail for contacting teachers/ tutors or any one of their myriad other e-learning applications. Electronic Learning results to learning and other supportive resources that are available through a computer and it includes computer based training, computer based instruction and technology.
As a prelude to other parts of this study, this chapter will discuss the background upon which this study was initiated, the statement of problems that led to this study, the Aim and Objectives of the study. Others are Significance of the study, Scope of work, Limitation of the study and Definition of technical terms.
An Electronic Learning framework carries education nearer to the individuals and evacuates the pressure and imperatives, which characterize the conventional classroom learning system. The hallmarks of Electronic Learning are the separation of teacher and learner in space and/or time, the control of learning by the student rather than the distant instructor, and non-adjacent communication between student and teacher, mediated by print or other forms of technology. At its most essential level, distance education is a procedure where number of teachings is conducted by remotely located lecturers. Two categories of Electronic Learning systems exist; namely On-line and Off-line Electronic Learning. On-line Electronic Learning, also known as virtual classroom is a type of learning system in which students work on their own at home or at the office and communicate with personnel and different studies by means of email, electronic discussions, videoconferencing and different types of PC based correspondence.. Off-line Electronic Learning on its own is a multi-campus system where a University or Polytechnic establishes many campuses and each of these campuses may be centrally controlled or decentralized.
E-learning is the use of electronic media and Information and Communication Technologies (ICT) in education. Universities are forced to respond to the emerging developments in Information and Communication Technology (ICT). The Internet is fast becoming an everyday tool for life activities. The use of internet for teaching and learning is becoming a normal extension. Students also have high expectations about the use of ICT in their education. The shift in learner expectations, changing demographics of learners, and the rapid development of subject knowledge forms challenges to universities.
E-learning is an inclusive term that describes educational technology that electronically or technologically supports learning and teaching. Bernard Luskin, a pioneer of e-learning, advocates that the “e” should be interpreted to mean “exciting, energetic, enthusiastic, emotional, extended, excellent, and educational” in addition to “electronic.” This broad interpretation focuses on new applications and developments, and also brings learning and media psychology into consideration. Parks suggested that the “e” should refer to “everything, everyone, engaging, easy”.
E-learning encompasses multimedia learning (MML), technology-enhanced learning (TEL), computer-based training (CBT), computer-assisted instruction (CAI), internet-based training (IBT), web-based training (WBT), online education, virtual education, virtual learning environments (VLE) which are also called learning platforms, m-learning, digital educational collaboration, distributed learning, computer-mediated communication, cyber-learning, and multi-modal instruction.
Developments in internet and multimedia technologies are the basic enabler of e-learning, with consulting, content, technologies, services and support being identified as the five key sectors of the e-learning industry. E-learning mainly takes the form of online courses, where the dominant learning technology employed today is a type of system that organizes and delivers these courses. E-learning includes numerous types of media that deliver text, audio, images, animation, and streaming video, and includes technology applications and processes such as audio or video tape, satellite TV, CD-ROM, and computer-based learning, as well as local intranet/extranet and web-based learning. Information and communication systems, whether free-standing or based on either local networks or the Internet in networked learning, underlay many e-learning processes.
All that is needed to participate in online training is a good internet facility by the student. The school should maintain the online classes and provide clear and recent video tutorials for visiting students. Despite the convenience of online e-learning, most people still prefer the traditional classroom system due to factors like ignorance, inadequate internet connectivity and the quest to pass through the stimulating-though-stressful and high-bandwidth classroom system where they run to lectures, struggle for seats and physically interact with both teachers and students.
The purpose of this project is to come up with an e-learning facility for an online training system using video elements. Our system has tools and resources that allow students in post-primary educational institutes to watch recorded videos of classroom teaching on different subjects. The system will provide features for the trainer or management to create and manage his database of subjects, students, lecture materials like video tutorials, exams, as well as track to monitor student performance and activities through discussion forums, personal chats and email messaging.
InvestigationDue to the problems students find and experiences, it has never been easy for students to acquire basic and necessary education in any institution one wishes irrespective of the fact that the resources are there. This poses a lot of problems sometimes they will embrace not going to school at all. It is very impossible for a student in America or any other country coming to Post Primary Educational Institutes everyday for lectures more so, it will be impossible for staff going to America or any other country where the students might be located everyday to deliver lectures. Sometimes if number of students increase reduction in student admission will be affected in order to provided adequate structures where they can have their lectures. The above views are what gave birth to the research work in order to find solution to them.
The aim of the study is to develop an Online Multi Media-Based Electronic-Learning System for Post Primary Educational Institutes. In achieving this aim, the following specific objectives were laid out as follows to design an application that will:
A Computer Interactive Learning System that supports teaching through multimedia will significantly benefit teachers and students in a learning environment. The system will enhance learning for secondary schools; make assimilation faster through text, image, audio and video for students. Electronic Learning can provide benefits for the organizations and individuals involved. Improved performance: it is interactive to the students thereby improving their productivity.
The scope of the research is focused on the Design and Implementation of an Online Multi Media-Based Electronic-Learning System for Post Primary Educational Institutes.
During the course of this study, many things militated against its completion, some of which are:
Computer: an electronic device that is capable of accepting data, processing data automatically, store it, produces the result where needed.
Electronic Learning: is an act of using IT tools to distribute or share knowledge between groups of learners. It is not going to be physically but the use of electronics.
E–Learning: it is an acronym of electronic learning it is an aspect of Electronic Learning that is concerned with sharing of knowledge electronically by use of text video, web or any other IT tools.
File: This is a collection of related records.
VEL: This is the acronym of virtual electronic learning
Program: a set of logical instructions combined together to perform a specific task to a given problem and providing solution to it.
This chapter focuses on the review of related literature. A literature review includes the current knowledge as well as theoretical and methodological contributions to a particular topic. It documents the state of the art with respect to the topic you are writing. It surveys the literature in the topic selected. In this research work the literature review includes the …
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Final year research work is all about finding real life problem and proffering solution that will partially or totally eliminate the existing system bottlenecks. The following are the major and elective project proposal writing sections for "Design and implementation of an online multi media-based electronic-learning system for post primary educational institutes" research work;
Motivation for Embarking on the Project
Brief Background of Study
Statement of Problems
Aim of the Study
Specific Objectives of the Study
Significance of the Study (Who benefits from the project and how?)
Methodology and Reason for Using It (such as; models, SSADM, or OOADM)
Tools (programming languages and software used)