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Software Implementation of Electronic Learning (E-Learning) System (A Case Study of Computer Science Department)C.S. Project Software Reference ID: SD-5369-CS |
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This research work titled "Design and Implementation of Electronic Learning (E-Learning) System" is dedicated to God for his enabling grace and to all computer enthusiasts who help to make life a pleasant experience.
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I owe my indebtedness to my Supervisor (Name of your Supervisor), the Head of Department (Name of your HOD), the Lecturers in the department of Computer Science (CS), Book Authors and Profound Scholars of existing/related research work for your moral support that facilitated the successful completion of my (Tertiary Institution level). I am grateful to God Almighty and my parent for their financial support in my career. I really appreciate you all for everything, Thank you very much.
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PRELIMINARY PAGES
INTRODUCTION
LITERATURE REVIEW
SYSTEM ANALYSIS AND DESIGN
SYSTEM DESIGN AND IMPLEMENTATION
SUMMARY, CONCLUSION AND RECOMMENDATION
REFERENCES
APPENDIX A - “SOURCE CODE”
APPENDIX B - “OBJECT PROGRAM”
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Electronic Learning is a web-based environment that allows students to participate in live teaching and learning events without the need to travel. The aim of the study is to develop an E-Learning System using Computer Science Department in NOUN University as a case study. In achieving this aim, the following specific objectives were laid out to design an application that will, provide alternative way of attaining education, facilitate the development of information technology, enhance examination and certification of students thereby improving the standard of education, reveal the use and technology of wireless network to the user, proffer solution to students whom because of nearness to institute and are unable to acquire knowledge that they need, and provide students easier way to acquire any of the FPNO certificates without been in the institute or with less difficulty. The methodology adopted in this study is the object oriented analysis and design methodology (OOADM) which is a technical approach for analyzing and designing an application or system by applying object throughout the software development process. The programming language used is HTML, CSS, JAVASCRIPT, PHP, SQL and JQUERY. The reason why web programming languages was used is because, it is platform independent and it is a web based application. This project will be of benefit to: organizations and students, and lecturers. This study will be of immense benefit to researchers who intend to know more on this study and can also be used by non-researchers to build more on their research work. This study contributes to knowledge and could serve as a guide for other study. The expected result is An Electronic Learning System that will bridge the communication barrier between students learning and lecturer teaching in a University Environment.
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Electronic Learning is a system designed to help students gain access and acquire knowledge in any university of their choice. It can include: Enhance face –to- face instruction (on campus, in class use of computer and the World Wide Web (WWW), enhanced distance education (on or off campus) individuals and group learning with both print and computer-based materials instruction entirely on- line (individual and group learning) because of this mix Electronic Learning and text based e- learning knowledge is moving towards every student being an e- learner at last for part of their study, whether through learning materials, e-mail for contacting teachers/ tutors or any one of their myriad other e-learning applications. Electronic Learning results to learning and other supportive resources that are available through a computer and it includes computer based training, computer based instruction and technology.
As a prelude to other parts of this study, this chapter will discuss the background upon which this study was initiated, the statement of problems that led to this study, the Aim and Objectives of the study. Others are Significance of the study, Scope of work, Limitation of the study and Definition of technical terms.
An Electronic Learning framework carries education nearer to the individuals and evacuates the pressure and imperatives, which characterize the conventional classroom learning system. The hallmarks of Electronic Learning are the separation of teacher and learner in space and/or time, the control of learning by the student rather than the distant instructor, and non-adjacent communication between student and teacher, mediated by print or other forms of technology. At its most essential level, distance education is a procedure where number of teachings is conducted by remotely located lecturers. Two categories of Electronic Learning systems exist; namely On-line and Off-line Electronic Learning. On-line Electronic Learning, also known as virtual classroom is a type of learning system in which students work on their own at home or at the office and communicate with personnel and different studies by means of email, electronic discussions, videoconferencing and different types of PC based correspondence.. Off-line Electronic Learning on its own is a multi-campus system where a University or Polytechnic establishes many campuses and each of these campuses may be centrally controlled or decentralized.
Education is the way toward achieving a generally lasting change in human conduct. It is the primary instrument used to safeguard, keep up and overhaul people’s culture, standards and qualities. In any developing country, education is a veritable device for deciding innovative headway and passing on to the new ages, the current learning of the physical condition. Training likewise fills in as stage for presenting people to any association, giving aptitudes for performing day by day employments, recreation just as teaching sound ethics in the individuals for their own advantage and that of the general public. In synopsis, training is the stage on which more youthful age comprehend the past legacy just as take an interest and contribute seriously to the development and advancement of the general public. Conventionally, education has been practiced across the world in segregated buildings by carefully regimented and standardized classes of students and teachers. This has a consequential effect on both the teacher and the learner. For instance, education is verifiably limited distinctly to the individuals who could be in the classroom and pursue the instructor unbendingly with the pace by which he introduces his lectures, the ever increasing population explosion all over the continent and different educational system in every region of the world brought greater challenges to this method of education. For instance, there is an issue of lacking number of human and material assets to cater for the training of the enormous populace. The number of inhabitants in school age resident in many spots has developed immensely to the degree that solitary a little rate can be offered admission. The student – lecturer and student-classroom ratios have grown to the extent that teaching and learning in the classroom have been less effective. The field of education therefore provides the most fascinating application of computing system, which has consequently attracted considerable attention from educationists and policy makers since the late 1960s when computers were introduced into classrooms. Various information technologies have been applied in learning and teaching, such as Computer Aided Instruction, (CAI), Computer Aided Learning (CAL), Research Packages, Project Monitoring, and Computerized Libraries and so on. As a result of technological advancement in multimedia technology, computer networks and the Internet, computers are now being applied in Electronic Learning premised on on-line and real time teaching and instruction.
Due to the problems students find and experiences, it has never been easy for students to acquire basic and necessary education in any institution one wishes irrespective of the fact that the resources are there. This poses a lot of problems sometimes they will embrace not going to school at all. It is very impossible for a student in America or any other country coming to FPNO everyday for lectures more so, it will be impossible for FPN staff going to America or any other country where the students might be located everyday to deliver lectures. Sometimes if number of students increase reduction in student admission will be affected in order to provided adequate structures where they can have their lectures. The above views are what gave birth to the research work in order to find solution to them.
The aim of the study is to develop an E-Learning System using Computer Science Department in NOUN University as a case study. In achieving this aim, the following specific objectives were laid out as follows to design an application that will:
Electronic Learning can provide benefits for the organizations and individuals involved. Improved performance: it is interactive to the students thereby improving their productivity.
This study will be of immense benefit to researchers who intend to know more on this study and can also be used by non-researchers to build more on their research work. This study contributes to knowledge and could serve as a guide for other study.
The scope of the research is focused on designing and implementing a web based system for Electronic Learning using innovative technology as a significance tool to drive quality of education using National Open University of Nigeria (NOUN), Nigeria.
During the course of this study, many things militated against its completion, some of which are:
Computer: an electronic device that is capable of accepting data, processing data automatically, store it, produces the result where needed.
Electronic Learning: is an act of using IT tools to distribute or share knowledge between groups of learners. It is not going to be physically but the use of electronics.
E–Learning: it is an acronym of electronic learning it is an aspect of Electronic Learning that is concerned with sharing of knowledge electronically by use of text video, web or any other IT tools.
File: This is a collection of related records.
VEL: This is the acronym of virtual electronic learning
Program: a set of logical instructions combined together to perform a specific task to a given problem and providing solution to it.
IT Tools: is any machines techniques etc. used in information technology.
Output: result of the processed data by the computer.
Input: data supplied to the computer for processing.
IT (Information Technology): It is combination of computing and telecommunication facility.
Data: raw materials used by the computer.
Information: processed data capable of solving a problem
E-mail: electronic mail, which is an alternative of HIPOST. This is the use of on - line computer to send messages across the net.
Storage Devices: a device for storing data in the computer
Computer Network: it is connection of two or more computers using special protocol such that they share data or information inform of text, audio, messages or mail.
This chapter focuses on the review of related literature. A literature review includes the current knowledge as well as theoretical and methodological contributions to a particular topic. It documents the state of the art with respect to the topic you are writing. It surveys the literature in the topic selected. In this research work the literature review includes the …
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Final year research work is all about finding real life problem and proffering solution that will partially or totally eliminate the existing system bottlenecks. The following are the major and elective project proposal writing sections for "Design and implementation of electronic learning (e-learning) system (a case study of computer science department)" research work;
Major Sections
Motivation for Embarking on the Project
Brief Background of Study
Statement of Problems
Aim of the Study
Specific Objectives of the Study
Significance of the Study (Who benefits from the project and how?)
Elective Sections
Methodology and Reason for Using It (such as; models, SSADM, or OOADM)
Tools (programming languages and software used)