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Web Driven Information System of Nigerian Museums
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Web Driven Information System of Nigerian Museums


This page presents an excerpt of the available research material, including the Preliminary Pages, Table of Contents, Abstract, Chapters One to Five, and References. It provides a comprehensive overview of the study, enhancing readability and accessibility for students, and researchers seeking complete material on the topic stated above.


ACKNOWLEDGEMENT


I am profoundly grateful to everyone who contributed to the successful completion of this project. I am especially grateful to my Supervisor (Name), the Head of Department (Name), and the Lecturers in the Department of Computer Science (CS) for their invaluable guidance and support. I also acknowledge the contributions of authors and scholars whose works on Web Driven Information System of Nigerian Museums provided essential insights. Special thanks go to my study area (and any funding organizations, if applicable) for their financial assistance. I am equally thankful to stakeholders, including mentors, teachers, and colleagues, for their encouragement and support. Finally, I deeply appreciate my family and friends for their patience and unwavering support throughout this journey. Your contributions have been instrumental in making this research a reality.




PRELIMINARY PAGES


CHAPTER ONE

INTRODUCTION


    CHAPTER TWO

    LITERATURE REVIEW

    • 2.1 Introduction

    CHAPTER THREE

    SYSTEM ANALYSIS AND DESIGN

    • 3.1 Methodology Adopted
    • 3.1.1 Problem Identification Using SSADM
    • 3.2 Analysis of the Existing System
    • 3.2.1 Dataflow of the Existing System
    • 3.2.2 Disadvantages Of The Existing System
    • 3.2.3 Weakness of the existing System
    • 3.3 Feasibility Study
    • 3.3.1 Economic Feasibility
    • 3.3.2 Technical Feasibility
    • 3.3.3 Operational Feasibility
    • 3.4 Analysis of the Proposed System
    • 3.4.1 Data Flow Diagram of the Proposed System
    • 3.4.2 Advantages of the Proposed System
    • 3.4.3 Justification of the Proposed System
    • 3.5 Functional Requirements
    • 3.5.1 Use Case Diagram Of The Admin / User Privileges
    • 3.6 Data Requirements
    • 3.7 High Level Model of the Proposed System

    CHAPTER FOUR

    SYSTEM DESIGN AND IMPLEMENTATION

    • 4.1 Objectives of the Design
    • 4.2 Cohesion and Decomposition High level Model
    • 4.3 Control Center / Overall Dataflow Diagram
    • 4.3.1 Proposed System Operation Flowchart
    • 4.4 System Specification and Design
    • 4.4.1 Input and Output Specification
    • 4.4.2 Database Specification and Design
    • 4.4.3 Data Dictionary
    • 4.5 Choice and Justification of Programming Language
    • 4.6 Program Documentation
    • 4.7 Implementation Techniques
    • 4.7.1 System Testing
    • 4.8 Programming Module Specification
    • 4.8.1 Installation
    • 4.9 Computer Hardware Minimum Requirement
    • 4.10 Software Requirement
    • 4.11 Personnel / User Training
    • 4.12 File Maintenance Module

    CHAPTER FIVE

    SUMMARY, CONCLUSION AND RECOMMENDATION

    • 5.1 Introduction
    • 5.2 Summary
    • 5.3 Conclusion
    • 5.4 Recommendation

    REFERENCES

    APPENDIX A - “SOURCE CODE”

    APPENDIX B - “OBJECT PROGRAM”





    Introduction

    1.1 Background Of The Study

    Digital museums appeared in the Internet many years ago. First digital museums have emerged since 1991. However, despite the identity and quality of exhibitions their exhibits are comparable with traditional art museum publications albums, catalogues and books, while the Internet can create a qualitatively new displays, where previously impossible or inconsistent methods of display historical and artistic heritage have been set up. What is the identity of the museum, in which you enter? The main feature is that here are collections, which actually stored in different museums in different countries or even on different continents or does not exist at all.


    1.2 What is a digital museum?

    The first definition of what a digital museum is, was simply the website of a physical museum. A concept of a museum “without walls” had, however, been introduced as early as 1953 by Malraux, who imagined it being an environment for the presentation of mainly photography and art. The term Digital museum was first coined by Tsichritzis and Gibbs in their article Digital museums and digital realities referring to a museum constructed for a digital landscape and functioning as a service rather then a location.

    Another early idea of the digital museum was the VR digital museum that was a copy of the physical museum in its architecture, and it generally contained 2D and 3D images of items from the museum’s collections. The digital museum later evolved to refer to web sites of museums that contained different types of media (multimedia) to present information, such as images, text, sound etc.22 This is still partly the case, but a digital museum is today considered to hold a larger complexity then just different types of media-presented information on a site. The digital museums have become a matter of not just basic information, but also of how the information is being presented to the users.


    1.3 Definitions of a digital museum

    The definition and idea of the digital museum is still under construction. Just as with the technology, the idea and definition is under constant change, and what once might have qualified as a digital museum in its encyclopedic definition, may not do so today.

    Today the definition of the digital museum is coming closer to that of what a physical museum is. It is no longer only a website with information presented.


    1.4 Statements Of The Problem

    Museums are physical locations which cannot be accessed without a visit to these physical locations. Museums contain artefacts of cultural heritage and history which people need to have access to reinforce a sense of history and cultural identity. People cannot have access to museum that is hundred of kilometres from them. Existing physical museum even when they are close, are normally so fully booked that people cannot have access to them unless they book months in advance. This study is focused on finding a solution to these problems where people can have access to the museum even when the physical artefacts are far away.


    1.5 Purpose Of Study

    The purpose of this study is to thoroughly check the viability of the idea of the digital museum. And to see to what extent that a physical museum can be represented by a digital museum which is accessible online


    1.6 Significance Of The Study

    The internet and the World Wide Web have brought huge advances in how the world interconnects with one another. This digital museum is going to help us in our interactions with each other and one another. People from distant countries will be able to visit the digital museum to learn more about Nigeria.


    1.7 Objective Of The Study

    This project has the following objectives

    1. To make artefacts of cultural and colonial history available to all thorough the internet and world wide web as a medium
    2. To increase historical and cultural awareness in the general populace.
    3. To make remote and distant museum contents accessible to all.
    4. To reduce the cost of preservation of historical heritage by adopting online archiving and story of historical detail

    1.8 Scope Of The Study

    This work is limited to the concept of the digital museums of Nigeria as it related to the general colonial history of Nigeria. The digital museum is not of the specialist kind like the war museum. Its scope is Nigerian history particularly its colonial history. It does not cover every city in Nigeria it is limited to the a few major cities like Lagos and Enugu.


    1.9 Limitations Of The Study

    This research work was faced with a lot of difficulties. Time constraint was one of the limiting factors in carrying out this study.

    Financial constraint also constituted in carrying out an in depth study of this project. Limitations to the extent in which data could be collected also constituted a problem. Irregularities in power supply also dealt harshly with the researcher. Collection of photographs from the archives was particularly difficult as seeing the chief archivist in the museums visited was almost close to impossible. This resulted to huge dependence on internet images which is notoriously known to be doctored and unreliable.

    In spite of the above mentioned difficulties, some data was collected which will be analysed later.


    1.10 Assumption Of The Study

    While researching on this work, i came up with a couple of assumptions which include:

    1. I would be able to finish this work before deadline
    2. In the long run, this research work would be accessed globally.

    1.11 Definition Of Terms/Variable

    DHTML

    Dynamic Hypertext Mark-up Language.it is a combination of HTML, Cascading Style Sheets, JavaScript and Macromedia Flash Mx used to create animated and interactive websites.

    HTML

    Hypertext Mark-up Language is a client-side scripting language for Website design.

    PHP (Archaic: Personal Home page) Hypertext Preprocessor

    These languages work closely with the Web server to interpret the requests made from the World Wide Web, process these requests, interact with other programs on the server to fulfil the requests, and then indicate to the Web server exactly what to serve to the client’s browser.

    SQL

    Structured Query Language, basically used in querying the databases to retrieve, updates, and review database

    CSS

    Cascading Style Sheet.A client-side scripting language, used in styling the webpages for a greater user-experience.

    ASP

    Active Server Pages.A server-side scripting language like the PHP. These languages work closely with the Web server to interpret the requests made from the World Wide Web, process these requests, interact with other programs on the server to fulfil the requests, and then indicate to the Web server exactly what to serve to the client’s browser.

    Server

    A specific application, called a Web server, will be responsible for communicating with the browser.

    Photoshop

    Graphics applications

    Website

    A website is a collection of information about a particular topic or subject

    Apache

    A server technology, designed to assist the webmaster in utilizing database and Server technology.

    UNIX

    An operating system


    CHAPTER TWO

    LITERATURE REVIEW


    2.1 Introduction

    This chapter focuses on the review of related literature. A literature review includes the current knowledge as well as theoretical and methodological contributions to a particular topic. It documents the state of the art with respect to the topic you are writing. It surveys the literature in the topic selected. In this research work the literature review includes the conceputal review, theoretical framework, the review of related literature …


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