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Design and Implementation of an Elearning and Social Networking Platform for Student and Lecturers
S

Software Implementation of an E-learning and Social Networking Platform for Student and Lecturers

C.S. Project Software
Reference ID: SD-3384-CS

Software Implementation under Computer Science (CS)

Software Implementation of an E-learning and Social Networking Platform for Student and Lecturers can be acquired by Contacting or Whatsapping Sparklyn Services Software Programmer with the number displayed below 👇

DEDICATION

This research work titled "Design and Implementation of an E-learning and Social Networking Platform for Student and Lecturers" is dedicated to God for his enabling grace and to all computer enthusiasts who help to make life a pleasant experience.



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ACKNOWLEDGEMENT

I owe my indebtedness to my Supervisor (Name of your Supervisor), the Head of Department (Name of your HOD), the Lecturers in the department of Computer Science (CS), Book Authors and Profound Scholars of existing/related research work for your moral support that facilitated the successful completion of my (Tertiary Institution level). I am grateful to God Almighty and my parent for their financial support in my career. I really appreciate you all for everything, Thank you very much.



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Design and Implementation of an E-learning and Social Networking Platform for Student and Lecturers

TABLE OF CONTENTS

PRELIMINARY PAGES

CHAPTER ONE

INTRODUCTION

  • 1.1 Background …

CHAPTER TWO

LITERATURE REVIEW

  • 2.1 Introduction

CHAPTER THREE

SYSTEM ANALYSIS AND DESIGN

  • 3.1 Methodology Adopted
  • 3.1.1 Problem Identification Using SSADM
  • 3.2 Analysis of the Existing System
  • 3.2.1 Dataflow of the Existing System
  • 3.2.2 Disadvantages Of The Existing System
  • 3.2.3 Weakness of the existing System
  • 3.3 Feasibility Study
  • 3.3.1 Economic Feasibility
  • 3.3.2 Technical Feasibility
  • 3.3.3 Operational Feasibility
  • 3.4 Analysis of the Proposed System
  • 3.4.1 Data Flow Diagram of the Proposed System
  • 3.4.2 Advantages of the Proposed System
  • 3.4.3 Justification of the Proposed System
  • 3.5 Functional Requirements
  • 3.5.1 Use Case Diagram Of The Admin / User Privileges
  • 3.6 Data Requirements
  • 3.7 High Level Model of the Proposed System

CHAPTER FOUR

SYSTEM DESIGN AND IMPLEMENTATION

  • 4.1 Objectives of the Design
  • 4.2 Cohesion and Decomposition High level Model
  • 4.3 Control Center / Overall Dataflow Diagram
  • 4.3.1 Proposed System Operation Flowchart
  • 4.4 System Specification and Design
  • 4.4.1 Input and Output Specification
  • 4.4.2 Database Specification and Design
  • 4.4.3 Data Dictionary
  • 4.5 Choice and Justification of Programming Language
  • 4.6 Program Documentation
  • 4.7 Implementation Techniques
  • 4.8 Programming Module Specification
  • 4.8.1 Installation
  • 4.9 Computer Hardware Minimum Requirement
  • 4.10 Software Requirement
  • 4.11 Personnel / User Training
  • 4.12 File Maintenance Module

CHAPTER FIVE

SUMMARY, CONCLUSION AND RECOMMENDATION

  • 5.1 Introduction
  • 5.2 Summary
  • 5.3 Conclusion
  • 5.4 Recommendation

References

Appendix A - Source Code

Appendix B - Object Program




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ABSTRACT

Lecturer-student relationship could determine the performance of a student or group of students in a department. Sometimes, some student find it difficult to walkup to a lecturer and discuss issues with him even if the issue is a pressing one. Sometime a lecturer might not really know how the student he working with are really coping with lectures, assignment and general knowledge in their field of study.This project research work help solve the above mention problem by integrating lecturers-student communication in a more efficient way. It will result the design of a web platform which integrates some learning procedures as well as socialization between lecturer and student, students and their fellow students as well as lecturer to lecturer relationship. Qualitative research methodology was used for data collection and this includes interview, review of the current system and also observation. Being an online system, the end application was developed using series of web development languages like HTML5, CSS3,jQuery, PHP (on MVC Framework which is the latest technology for web development) and MySQL.




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Design and Implementation of an E-learning and Social Networking Platform for Student and Lecturers

CHAPTER ONE

1.0 Introduction
1.1 Background Of Study
Lecturer-student relationship could determine the performance of a student or group of students in a department. Sometimes, some student find it difficult to walkup to a lecturer and discuss issues with him even if the issue is a pressing one. Sometime a lecturer might not really know how the student he working with are really coping with lectures, assignment and general knowledge in their field of study.
This project research work help solve the above mention problem by integrating lecturers-student communication in a more efficient way. It will result the design of a web platform which integrates some learning procedures as well as socialization between lecturer and student, students and their fellow students as well as lecturer to lecturer relationship.

1.2 Aims and Objectives
The following are the project objectives.
  1. The major aim is to create a platform where lecturer and student can freely communicate with one another.
  2. A platform that will integrate some learning procedures; for instance, a lecturer can give assignment through the platform as well as a student can submit using the platform.
  3. To create an online community where students can come and discuss their problem and challenges with their lecturers or fellow students while others learn from it.

1.3 Scope Of Study
This project scope of study cover mainly E-learning and Social Networking with it relevance. It emphasizes more on the benefits of internet in learning processes.

CHAPTER TWO

2.0 Literature Review

2.1 Introduction

This chapter focuses on the review of related literature. A literature review includes the current knowledge as well as theoretical and methodological contributions to a particular topic. It documents the state of the art with respect to the topic you are writing. It surveys the literature in the topic selected. In this research work the literature review includes the …

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Disclaimer for Computer Science (CS) Research Material

The displayed research work titled "Design and Implementation of an E-learning and Social Networking Platform for Student and Lecturers" is stated as a research guideline towards accomplishing your assigned project / seminar research work. All the research materials on this website are ONLY for research purposes and should be used as a guideline in developing your research work. For no reason should you copy word for word as Sparklyn Services (sparklyn.com.ng) will not be liable for any who copied the material.
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Proposal Writing Format for Computer Science (CS) Research Work

Final year research work is all about finding real life problem and proffering solution that will partially or totally eliminate the existing system bottlenecks. The following are the major and elective project proposal writing sections for "Design and implementation of an e-learning and social networking platform for student and lecturers" research work;

Major Sections
  • Motivation for Embarking on the Project

  • Brief Background of Study

  • Statement of Problems

  • Aim of the Study

  • Specific Objectives of the Study

  • Significance of the Study (Who benefits from the project and how?)

Elective Sections
  • Methodology and Reason for Using It (such as; models, SSADM, or OOADM)

  • Tools (programming languages and software used)



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Proposal Writing Format under Computer Science


Design and Implementation of an E-learning and Social Networking Platform for Student and Lecturers is a proposal topic for final year research work, which comprises the major and elective project proposal writing sections for Design and Implementation of an E-learning and Social Networking Platform for Student and Lecturers research work.

Major Sections
  • Motivation for Embarking on the Project

  • Brief Background of Study

  • Statement of Problems

  • Aim of the Study

  • Specific Objectives of the Study

  • Significance of the Study (Who benefits from the project and how?)

Elective Sections
  • Methodology and Reason for Using It (such as; models, SSADM, or OOADM)

  • Tools (programming languages and software used)


Defense Procedure for Computer Science Researchers


Know your Project / Seminar Work (Design and Implementation of an E-learning and Social Networking Platform for Student and Lecturers): Here are the key point to study if your work is cumbersome or not.

  • Abstract

CHAPTER ONE

  • Motivation / Statement of Problems
  • Aims & Objective of Study
  • Scope of Study
  • Significance of Study

CHAPTER TWO

  • State two or more citation from your review of related literature.

CHAPTER THREE

  • Know the methodologies, tools and techniques used.

CHAPTER FOUR

  • Justification of your work and things to adhered to before using the system or research work.

CHAPTER FIVE

  • Conclusion and Recommendation

Dress Code: Your dress code should be cooperate wear for example; putting on suit and tie during project defense gives you an automatic mark without a word.

External Examiner / Supervisor Questioning & Student Answering: Questions will come from the research work, any difficult or unknown question, kindly say "Sorry Sir/Madam, the question is not within my scope of study".


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